samedi 17 mai 2014

The Artistic Value Seen In Next-Gen Video Game Design

By Rob Sutter


There is a tremendous amount of attention given to the "next generation" of gaming and it's not hard to see why. While there's a lot of excitement surrounding platforms like the Xbox One and the PlayStation 4, it's clear that there is a concern within the video game industry involving cost. After all, the price that consumers pay in retail is just one of many layers to take into consideration. After reading an interview with Capcom, I had to ask, "Game design shouldn't be this expensive to go about, right?"

Masaru Ijuin, the Senior Manager of Technology Management at Capcom, did an interview that talked specifically about development costs. It goes without saying that the last generation of video game consoles required a certain degree of effort but it seems as though the generation that we are currently in, according to Ijuin, called for "eight to ten times" more. This goes without saying, though, especially when given the levels of power tied to the latest consoles from Microsoft and Sony alike. Game developers simply want to utilize as much power as possible.

It seems as though most mainstream video games are attempting to push realistic graphics as much as possible. While they certainly come across as aesthetically pleasing, the truth of the matter is that not every title has to follow suit. If you were to enroll in one of many schools which involve art, you will be introduced to the various styles of art that can be incorporated in not only game design but other forms of media too. What are the alternative styles to take into account?

There are many standout titles from Nintendo which do not have realistic graphics attached to them. However, they are able to stand out for other reasons, in terms of style, which is important when considering that uniqueness is often displayed from the outside. "Super Mario 3D World" is a great example of this, as its lighthearted atmosphere and warmer palate of colors are points that are hard to deny. Of course, whether you care for games with lighter or darker moods is simply a matter of opinion.

As I am sure many fans of the game will attest to, the PlayStation 3's swan song of sort has got to be "The Last of Us." With a moodier aesthetic along with a more mature storyline, it's clear that this game had the desire to stand out for these reasons. This does not mean that the choice is right or wrong; it was simply the best choice that could have been made given the material. If you ask me, and hopefully Capcom will agree, "next-gen" does not have to be detailed so much as simply polished.




About the Author:



Aucun commentaire:

Enregistrer un commentaire